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:: PC Perspective . Graphics Card . AGEIA PhysX Spring Update: CellFactor Finally Released . AGEIA's PhysX in Need of Resuscitation
The PC Perspective Podcast is your weekly stop for the latest PC tech news and reviews! Give it a listen!
AGEIA's PhysX in Need of ResuscitationAGEIA's Recent Past As a company, AGEIA has a long and difficult history to deal with in the hardware industry. We originally preview the technology behind AGEIA's first ever physics processor in May; of 2005! That article looked at the technology with great interest and hope and came to this conclusion:
The long, uphill battle continued for many months, until we saw our first demos and an actual product in March of 2006:
In May of 2006 we got our first PhysX card in house and were able to benchmark them as well as present numerous videos of the PhysX cards in action in Ghost Recon and Cell Factor demo.
The key in that last paragraph is "until the software really takes off" and you should note that as of today, it still has NOT taken off. What AGEIA is hoping to do today is present their new CellFactor: Revolution title (it is in fact "theirs" now because they bought the developing company as I know it) as a free download to all users, with and without PhysX cards, to show how having the card will benefit gamers. The Next Big Thing: CellFactor Revolution Rather than try to become a hardcore game reviewer and try to give you all the background on the game and its features, I'll let AGEIA take that part for me:
There you have it; the game has five total levels two of which will be available to gamers without PhysX cards with the options of opening up the others with the mere purchase of a PhysX card. CellFactor has been the one stable title that AGEIA could point to in their demonstrations to press and resellers to show off the potential that their PhysX hardware had. The FPS game play is nothing drastically different in and of itself, but the addition of the "PhysX Kill!!" as it's called in the game does add a unique twist to deathmatch gaming. What is different is the number of ways you can defeat your enemies with physics abilities. Nearly all everything can be thrown at your opponents and you can "crush" them with psi powers with a certain character. There are real cloth items and spider webs that alert you when an enemy has just walked by this tunnel and particle-based liquid lava that can be "pushed" into your enemies around a corner. Pretty neat stuff for sure, but what does it all add up to? Note: The game is now available for download from our friends at Fileshack.com! Reactor Processing Core For my testing I picked two random PhysX levels from our Beta copy of CellFactor: Revolution and ran them on one of our GPU test bed running Windows Vista 64-bit, an ATI X1950 XTX graphics card and NVIDIA 680i SLI motherboard. The first level featured here is the "Reactor Processing Core" level that AGEIA actually recommends for PhysX testing as it has the most "stuff" you can move around and manipulate. Here are some screens shots for you to look at if you are interested (note the game was run at 1600x1200 with 4xAA and 8xAF enabled in the control panel): Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge Eastern Weapons System Control The other level I tested was called "Eastern Weapons System Control" and had some sections that included destructible landscapes and overhangs and were pretty interesting to play around with. Here are some screen shots of the level in action: Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge Click to Enlarge AGEIA also provided us with a handful of video clips to share with you all, and the fine folks at FileShack were gracious enough to host them for us.
Next Page - Physics Performance with Cell Factor |
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